Temple of Time - Group Project
Our task was to produce a short cinematic piece using Motion Capture and Unreal Engine. I was responsible for creating the storyboard and building the jungle environment in Unreal Engine, incorporating the character Echo. In addition, I modelled and textured several key assets, including a tent (using Maya, Zbrush, and Substance Painter), the hourglass (using 3ds Max and Substance Painter), and the book (using Maya and Substance Painter).
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